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Left 4 Dead: The Ups and Downs

Left 4 Dead is a FPS cooperative zombie survival game, which has the players, work together to navigate a zombie world where you must reach safe rooms in order to reach rescue. The game includes four campaign, each set in […]

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Life is Strange: Rewind Continued

Now that the types of rewinds have been identified, lets look for any patterns that the game may present. I have attempted to map out the types of rewinds as you progress in the game. In chapter one, once the […]

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Outlast: Watching through the Camera

Outlast, according to the MDA approach, is a horror, narrative, challenge, and discovery game that follows a reporter as he breaks into a psychiatric hospital after receiving information about unethical occurrences there. The game then takes the player on a […]

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Breath of the Wild Inventory

In the Breath of the Wild, we are introduced to a new approach to an inventory system that differs from what was used before.  To start, in the previous games, once you acquire the designated sword, shield, bow, and whatever […]

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The Trial and Error Gameplay

Lewis Pulsipher who believes that one of the biggest flaws in game design is that so many people just use trial and error, or guessing, which he argues isn’t game design at all. Simply put, trial and error is what […]

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Life is Strange: Time to Rewind

Life is Strange is a decision-based game following Max as she moves back to her hometown after being accepted to Blackwell Academy Art School to study photography. After witnessing another student shooting a girl in the school bathroom, Max discovers […]

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